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Terra, Magical Adept // Esper Terra (Extended Art) [FINAL FANTASY]

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Terra, Magical Adept // Esper Terra (Extended Art) [FINAL FANTASY]

Set: FINAL FANTASY
Type: Legendary Creature — Human Wizard Warrior // Legendary Enchantment Creature
Rarity: Mythic
Cost: {1}{R}{G}
When Terra enters, mill five cards. Put up to one enchantment card milled this way into your hand.

Trance — 4RG, T: Exile Terra, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
Reverse Type: Legendary Enchantment Creature — Saga Wizard
(As this saga enters and after your draw step, add a lore counter.) [I] [II] [III] Create a token that's a copy of target nonlegendary enchantment you control. It gains haste. If it's a Saga, put up to three lore counters on it. Sacrifice it at the beginning of your next end step. [IV] Add WW, UU, BB, RR, GG. Exile Esper Terra, then return it to the battlefield (front face up). Flying
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Terra, Magical Adept // Esper Terra (Extended Art) [FINAL FANTASY]
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Set: FINAL FANTASY
Type: Legendary Creature — Human Wizard Warrior // Legendary Enchantment Creature
Rarity: Mythic
Cost: {1}{R}{G}
When Terra enters, mill five cards. Put up to one enchantment card milled this way into your hand.

Trance — 4RG, T: Exile Terra, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery.
Reverse Type: Legendary Enchantment Creature — Saga Wizard
(As this saga enters and after your draw step, add a lore counter.) [I] [II] [III] Create a token that's a copy of target nonlegendary enchantment you control. It gains haste. If it's a Saga, put up to three lore counters on it. Sacrifice it at the beginning of your next end step. [IV] Add WW, UU, BB, RR, GG. Exile Esper Terra, then return it to the battlefield (front face up). Flying

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Terra, Magical Adept // Esper Terra (Extended Art) [FINAL FANTASY] | Dungeon Comics & Cards